[crossfire] More server speed reducing the objects number
Mitch Obrian
mikeeusaaa at yahoo.com
Sun Oct 16 12:41:23 CDT 2005
Tell me please why there is a problem with "too many
objects"
Are you running your server on a 286?
--- Alberto Sáez Lodeiros <
cerzeo at gmail.com
> wrote:
>
> Mark Wedel wrote:
>
> Downsides:
>
>
>
> 1) Monsters that pick up loot would now need to do
>
more work (instead of the
>
> objects of 5 dead creatures merging, they would be
>
all seperate, instead of the
>
> common objects merging.
>
>
Monsters can pick up only the objects over the flor,
>
but not into the
>
corpse-container.
>
Or maybe, when the monster is over the
>
corpse-container, check the
>
object into it, and then move one random object from
>
corpse-container
>
to monster inventory.
>
>
> 2) point 2 from above- fire effects may now have
>
more objects to check for
>
> destruction because they don't merge.
>
>
When a fire spell (for example) burns the corpse,
>
you can make a
>
simple python routine, which destroy all objects
>
into the
>
corpse-container. Or simply, the same thing that
>
occurs when fire
>
reaches a chest, which is also a container.
>
>
> All that said, I'd think this should be more
>
driven by actually thinking this
>
> is a good or bad feature, not memory or
>
performance reasons.
>
>
You can set a timer in the corpse which will destroy
>
the corpse and
>
all its contens, past 5 minutes, for example. In
>
this way, we will not
>
wait for server resets to clean the maps.
>
>
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>
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>
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>
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>
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>
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