[crossfire] New movement code.
Todd Mitchell
temitchell at sympatico.ca
Sun Oct 16 16:32:35 CDT 2005
Mark Wedel wrote:
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David Delbecq wrote:
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2 questions
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- can we think about allowing player to swim in non-deep sea (near scorn
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port) and if so, make this movements very low (for geographical reasons)
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This is doable - just change the relevant ocean spaces for no_pass to
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block_move ... (whatever is everything but swim).
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A high move_slow can be set to slow down swimming.
I would advocate that only the shallow sea should be swimmable.
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