[crossfire] [IDEA] Reagents for cast magic

Mark Wedel mwedel at sonic.net
Mon Oct 17 00:04:54 CDT 2005


Alberto Sáez Lodeiros wrote:
>>
      Mark Wedel wrote:
     >>
      2) PRices for reagants, especially for high level spells, could be quite costly.
     >>
      1000 pp to cast comet?
     >
     
     >
      I think instead set an high price to the high level spells reagents, i
     >
      think it's better to set those reagents not buyable. This is, those
     >
      reagent can only be found onto a dungeon, killing a hard monster, or
     >
      they are "hidding" in a chest of this dungeon.
     >
      This is because when i am level 80, i will have enough money to buy
     >
      this "ultimate" reagents.
     
  The problem is that either you make the reagents common enough that finding 
them isn't much an issue, or they are so rare that finding them becomes a real 
pain, basically making some spells uncastable.

  Getting the balance of them being common enough but not too common is very 
difficult.

  If playing for 3 hours is a tough dungeon only gets me enough reagents for 5 
comets, that pretty much makes the comet spell useless.

  If I found 200, no real issue on reagents then.

  My thought however is that if reagents cost money, it will start taking wealth 
from the players at a fairly low level (say 10?)  So player is constantly buying 
reagents, using up his money

  So how wealthy the character will be at high level is hard to determine. 
Constantly sucking money from the character may make it so characters are not 
incredibly wealthy.  Or it perhaps add the dimension earlier on that 'abc is the 
best spell damage wise, but not reagent cost wise'.


    


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