[crossfire] Re: New movement code. (Wraith stuff) (Please don't
implement)
Mitch Obrian
mikeeusaaa at yahoo.com
Wed Oct 19 11:40:09 CDT 2005
Please do not implement this passing through walls
stuff.
I /strongly/ oppose passing through walls. I do not
want my maps to become worthless because someone
decided we need to make the game worthlessly easy.
--- Anton Oussik <
antonoussik at gmail.com
> wrote:
>
On 19/10/05, Brendan Lally <
brenlally at gmail.com
>
>
wrote:
>
> On 10/19/05, Anton Oussik <
antonoussik at gmail.com
>
>
wrote:
>
> > When activated the wraith becomes invisible,
>
stealthy, can move
>
> > through walls, and can not cast spells, or hold
>
items in inventory
>
> > (except invisible ones of course), The only
>
attack then avaliable is
>
> > wraith touch, which deals ghosthit, depletion,
>
drain, and life
>
> > slealing.
>
> >
>
> > Without clothes wraiths are not very strong, so
>
I do not see how it
>
> > will make them overpowered. Running for the
>
nearest wall will often be
>
> > the best choice, only preying on the weak, but
>
that will be the only
>
> > way of surviving, since you would die from three
>
hits by a powerful
>
> > monster, if you can not life steal them as fast
>
as they are hitting
>
> > you.
>
>
>
> Will direct attacks hit wraith stood in a wall
>
(like they do in ADOM
>
> with ghosts)?
>
>
I believe they will with the current code. I have
>
killed monsters
>
stuck in walls before.
>
>
> Will rings/amulets remain wearable?
>
>
No. They can not pass through walls as they are, and
>
therefore you can
>
not take them with you. I say again, nothing worn,
>
nothing carried. If
>
it shows up in inventory, you can not take it with
>
you.
>
>
> I'm inclined to say that at least there should be
>
a /big/ hit points
>
> penalty as well (maybe 50% - though with a small
>
ac bonus too ?)
>
>
Create a naked wraith, try using it to fight
>
something, and say that again.
>
>
> > While in this mode the wraith ca not pick
>
anything up, or interact
>
> > with the environment, like push switches,
>
buttons, or anything like
>
> > that.
>
>
>
> Ok, so their weight would have to be zero too.
>
>
I am not sure the server will like that, but yes,
>
essentially.
>
>
>
> Would you change the face as well, to give some
>
clue they are in this mode?
>
>
Being invisible will change the face automatically.
>
It will be like
>
wearing god finger.
>
>
> > This would also mean players can not take stuff
>
out of treasure
>
> > rooms... they can get in, fly though it, and
>
then walk out again
>
> > leaving treasure behind. They would not be able
>
to steal it without
>
> > completing the quest.
>
>
>
> You need to deal with switching out of this mode
>
inside the treasure
>
> room (you try to adress this later)
>
>
I think I do.
>
>
> > Also you should not be able to go into void
>
squares to get to other
>
> > "floors" or mechanic sections of the map. You
>
should be able to apply
>
> > exits though, to get around between maps.
>
>
>
> not all boulder layouts are seperated by squares
>
with no tiles on.
>
>
True, but I do not see this as a huge problem if
>
sometimes you can
>
wander into a mechanism. x-ray vision allows you to
>
see many of them,
>
and that is not much of a problem.
>
>
> > There is howerver a case of the player going
>
into the mode sneaking up
>
> > to a switch opening treasure room, and then
>
taking it out. The only
>
> > way out of this I see is to only provide one way
>
of leaving the mode
>
> > once entered: by visiting some well defined set
>
of points (like an
>
> > altar of devourers, or a graveyard to posess a
>
new body). This way it
>
> > will be impossible for a player to either cheat
>
in the quest or help
>
> > other players cheat.
>
>
>
> Alter of devourers might work, but there are maps
>
that have alters in
>
> dungeons, and these might get placed in areas
>
where a player could get
>
> stuck.
>
>
>
> Also what about a wraith that doesn't worship
>
devourers?
>
>
>
> There are similar issues with graveyard placement,
>
plus it is a little
>
> illogical that a graveyard corpse should work, but
>
a 'fresh' one
>
> should not.
>
>
Yes, I dislike both examples I gave myself. It seems
>
something new
>
needs to be introduced into the game, and placed
>
around towns to allow
>
wraiths get new bodies. Something not already found
>
anywhere.
>
>
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